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Designer for The Distortion World: A Level Design Recreation (UE4)

- Created by Caleb Waldrop and Joseph Mora (BlackberryKin)
- We designed this demo as a final for our Game Design class at East Tennessee State University (ETSU), a first-person recreation of Pokémon Platinum's Distortion World, but with our own unique twists.
- There are a few main differences between our recreation and how Gamefreak dealt with the Distortion World in Pokémon Platinum. The most obvious differences lie in how the camera pans and the angles at which the platforms are rotated. In Platinum, the surrounding platforms only exist at 90° angles. However, the platforms can exist at any angle with our demo, rotating the player to provide a more immersive, first-person experience. Additionally, our project only presents a subsection of the Distortion World compared to what is shown in the actual Pokémon game. I designed the game's art, models, and level while Caleb programmed the game's primary functions. In the end, this project highlights my technical level design and team coordination skills, in addition to my proficiency in Maya.
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The sounds used in the game were either collected as CC0 from freesound.org, given permission for use, or designed ourselves. The remastered Distortion World theme was designed by Zame (ZameJack) on YouTube. (https://www.youtube.com/channel/UCKKKbeAhjKYJfOy5Opg8lcQ)
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Note: This is a fan-made project that is not affiliated with The Pokemon Company, Game Freak, or Nintendo in any way. Pokémon and its characters are © 2021 Pokémon. © 1995–2021 Nintendo/Creatures Inc./GAME FREAK inc. Please support the official games!
https://www.pokemon.com/us/terms-of-use/
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Project Programmer:
https://www.artstation.com/psalmseveneleven

The Distortion World: An Unreal Engine Recreation

Start View

Start View

World View

World View

Side View

Side View

Top Level

Top Level

Bottom Level

Bottom Level

Middle Level

Middle Level

Ending Scene

Ending Scene

World View (Grayblock)

World View (Grayblock)

Middle Level (Grayblock)

Middle Level (Grayblock)

Bottom Level (Grayblock)

Bottom Level (Grayblock)

Asset zoo

Asset zoo

Giratina Model (Created in Maya)

Giratina Model (Created in Maya)

Giratina Model (In Unreal with Emissives)

Giratina Model (In Unreal with Emissives)

Giratina Model (With Lighting in Unreal)

Giratina Model (With Lighting in Unreal)