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Producer/Designer for Fun-Size!: A 3D Collectathon (UE4)

- Download the demo here:
- Enter the 3D Collectathon Puzzle-Platformer, Fun-Size! After being discarded underneath the bed during moving day, a determined and curious W.I.P.I. seeks powerful and unique upgrades in order to escape his pseudo captivity.
- I played the role of producer, project manager, and level designer. This project has highlighted my leadership, team coordination, set dressing, and level design skills.
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JOEY MORA - Producer, Game Developer, Level Designer
CALEB WALDROP - Programmer, Game Developer, Composer (https://www.artstation.com/psalmseveneleven)
JANE ANDERSON - Creative Lead, Particle Designer (https://www.artstation.com/frandookie)
ALEX LAWRENCE - Lead Modeler, Texture Artist (https://www.artstation.com/andromalius)
LEVI WALKER - Environment Artist, Sound Designer, Technical Designer (https://www.artstation.com/levi_stone)
PETER MINNECI - Modeler, Animator, Rigger (https://www.artstation.com/minneci)

Game Design Document: https://docs.google.com/document/d/1IE8kfR9E4vf9SQGBgEAdi1o2gFD2HNDT-SCEuwL4RrE/edit#

Fun-Size! Teaser Trailer

The Development of Fun-Size!

Fun-Size Gameplay Video

4-28-22:

W.I.P.I is looking down at the massive room below.

4-28-22:

W.I.P.I is looking down at the massive room below.

4-28-22:

W.I.P.I's scale compared to the rest of the room.

4-28-22:

W.I.P.I's scale compared to the rest of the room.

4-28-22:

W.I.P.I on the desk!

4-28-22:

W.I.P.I on the desk!

4-28-22:

W.I.P.I's pointing toward the vent he needs to go to.

4-28-22:

W.I.P.I's pointing toward the vent he needs to go to.

4-11-22:

The scale of our character, WIPI, underneath the bed.

4-11-22:

The scale of our character, WIPI, underneath the bed.

4-11-22:

Under the bed (with the Lunchbox)

4-11-22:

Under the bed (with the Lunchbox)

4-28-22:

Here's a wide view from the top of the room near the vent. (No depth of field)

4-28-22:

Here's a wide view from the top of the room near the vent. (No depth of field)

4-28-22:

Based on that spreadsheet, each week I'd move all of our assignments over to Trello, a task manager, to manage our time between milestones. This board allowed us to track our progress of models, sound effects, animations, and much more.

4-28-22:

Based on that spreadsheet, each week I'd move all of our assignments over to Trello, a task manager, to manage our time between milestones. This board allowed us to track our progress of models, sound effects, animations, and much more.

2-6-22:

Here, I made a production timeline that ensured that our project would be mostly complete by the 5th week of the semester. That way, we could spend the next three weeks afterward polishing our product.

2-6-22:

Here, I made a production timeline that ensured that our project would be mostly complete by the 5th week of the semester. That way, we could spend the next three weeks afterward polishing our product.

2-25-22:

Here's a corner view of the level gray block. (Made it larger based on critique)

2-25-22:

Here's a corner view of the level gray block. (Made it larger based on critique)

2-8-22:

This is a level layout created by Jane Anderson. Her and I discussed possible mechanics to add to the game and she designed this room based on the progression notes Caleb and I provided.

2-8-22:

This is a level layout created by Jane Anderson. Her and I discussed possible mechanics to add to the game and she designed this room based on the progression notes Caleb and I provided.

2-14-22:

This is the oldest iteration of the level gray block.

2-14-22:

This is the oldest iteration of the level gray block.

2-14-22:

Here's the view from the ground level to compare player scale. (Gray block)

2-14-22:

Here's the view from the ground level to compare player scale. (Gray block)

Complete Asset Zoo (2)

Complete Asset Zoo (2)

Complete Asset Zoo (3)

Complete Asset Zoo (3)